#10 - Unit-M - Issue 0.1 - Page 10 - in Unit-M - Issue 0.1 - 22nd Dec 2018, 1:10 AM

 

Unit-M - Issue 0.1 - Page 10

 

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Author Note

UnitMComics

UnitMComics UnitMComics said:

Ah, here it is, my favourite page of this issue.

Meteor and Shield ready for combat, looking badass. Check.

The lighting mostly behaving. Check.

Cool missed-on-purpose-concussion-beam. Check.

Snarky Vamos. Check.

The only thing that’s off here is Meteor’s optical display. It doesn’t look awful, just kinda amateurish. I need to work on my photoshopping.

19th Feb 2019, 1:46 AM

Comments

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...(RockB)

...(RockB) ...(RockB)

The only think I miss here is some background in panel 3 but I take it that this because it's a third-person-view on Meteor's personal panel or so.

9th Mar 2019, 6:31 AM

UnitMComics

UnitMComics UnitMComics

Dropping the background for an action panel is pretty common in comics. That said, as I was muddling my way through this first test issue, I found myself relying on it more than I would have thought.

The reason being that characters rendered in 3D tend not to standout against the background very well. (At least in DAZ3d and my limited lighting skills.)

Dropping the background in this case just brings some clarity to the action.

9th Mar 2019, 6:47 AM

...(RockB)

...(RockB) ...(RockB)

Hmm, now that you led my attention to characters (not very much) standing out against the background... considering panel 1... indeed.

I have an idea: More depth-of-focus blur. You can check for yourself: When you (as a human) concentrate your attention to something that is, say, 10ft away, things at double the distance become blurred/unfocused. On one hand I enjoy the lack of this effect when viewing 3D rendered comics - simply because, as a human in the real world, you can move your focus-point literally in a blink - but indeed, it creates a little problem when you want to keep the viewer's attention focused... ahem... to a certain object.
Hmm.
Another idea would be to add a weak "white-out" layer over the background, but with Meteor's white armor that would likely not work here. Tough luck.

9th Mar 2019, 6:46 PM

UnitMComics

UnitMComics UnitMComics

I think I mentioned this before, but I’m basically using depth-of-focus in almost every panel to focus attention.

It really only works well in two scenarios:

1) the area of focus is really small
2) the background or blurred area is really far away from the area of focus

I really like the effect of dropping the background. It’s an easy, economic way to focus the attention of the reader. It also helps break up panel monotony.

But like any tool it can overused. I try to limit it’s use to once a page or less.

9th Mar 2019, 10:37 PM

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