Dirty Little Secret
This page is impossible.
The area behind Vamos, with the small set of stairs followed by the wooden doors, shouldn’t be there. The coffee shop should be behind him.
So, what’s going on?
This bit of cheating actually starts on page 14, but it felt more appropriate to address in this commentary.
The building set and the coffee shop are two completely different environments (not surprising). When they appear in the same panel, I’m basically just mashing the two sets together and deleting a few walls.
Typically, the more stuff you have in your workspace, the slower DAZ3D gets, and mixing these two sets slowed my computer to a crawl.
The easiest solution was just to ignore the actual, in-comic layout and avoid using both sets at the same time as much as possible.
So, on this page (and in the previous page), I left the building environment completely intact, and what should be the coffee shop behind Vamos is just of that building set I had previously removed.
So, does this work? I think so. The layout of the building set is confusing enough that it’s hard to map out exactly where the characters are fighting.
Panel 1 Power Pose
This panel is probably one of the best renders in this issue.
I later re-rendered just Meteor and used the image for his bio and a bunch of ads.
Vamos’s Shockwave Blasts
I’m disappointed with how these turned out.
There needs to be a lot more distortion to convey their force. It just looks he’s hitting them with a light breeze.
In Panel 2, I’m attempting to show Shield’s force field as she’s deploying it. It doesn’t work. Especially not against the white background. Too hard to see.
Also, I really hate the 3D effect I used on her hands when she activates her force field in this issue. Starting with Issue 0.2, I’ve switched to a different effect which is much better.