The Eyes Have It
As I was writing the script for my first issue, I realized that I really needed a dry run. I’d never written or produced a comic before, so I conceived this issue (0.1) as a test, something I’d still try to publish—warts and all—but with a low stakes story where I could make mistakes and experiment.
One of the biggest mistakes in this issue was covering up all of the characters’ eyes with eyewear. It really made expressions hard to do.
Conveying expressions, especially at a distance, is a lot harder in 3D than with 2D artwork.
First, it’s really hard to exaggerate in 3D, as you can’t really go off model (something that’s a near essential tool for conveying emotion in 2D art).
Second, there’s too much detail. Whereas the 2D artist can choose to drop certain details to highlight a character’s expression, you can’t really do that in 3D (or at least not easily). At a distance, all that detail (shadows, reflections, etc.) are a distraction from conveying the character’s emotion.
Not being able to use the characters’ eyes for half the comic compounded these built in restrictions, with some characters (Shield) stuck with a same-ish looking expression for most of the comic.
Were I to do this again, I’d probably wouldn’t have Shield in sunglasses and I’d probably go with see-thru googles for Vamos.
Meteor I’d leave the same. As his lack of expressiveness fits the character.
Missing in Action
There really needs to be a panel between 4 and 5, showing Meteor recovering from/dodging Vamos’s vibration blast.
There probably isn’t room for that though, so, the other option would be to make panel 5 the recovery/dodge panel, as Meteor is already blasting away in panel 6 anyway.
Blur Speed Racer. Blur.
The action in the bottom half of the page really doesn’t work. I should have blurred Vamos to convey his speed.
The beams Vamos is dodging aren’t really congruent with what Meteor is firing either. He should really only be firing a single beam.