#4 - Unit-M - Issue 0.1 - Page 4 - in Unit-M - Issue 0.1 - 22nd Dec 2018, 1:04 AM

 

Unit-M - Issue 0.1 - Page 4

 

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Author Note

UnitMComics

UnitMComics UnitMComics said:

Let’s start with the good.

I think the introduction for our comic’s two main characters, Meteor and Shield, works fairly well, at least from a story perspective.

We learn about our protagonists powers, skills, responsibilities, and even a little bit about their personalities.

The text is short and to the point, with even a little humor. Shakespeare it’s not, but it’s passable.

I also like how devil-may-care Shield looks as she’s walking in. The render isn’t great, but the image conveys what I wanted about the character.

Now for the bad.

Lighting

This is the very first page I rendered, and it shows, especially in regards to lighting.

As mentioned before, I struggled with lighting in DAZ throughout this entire comic and it really shows here.

The lighting in the top three panels is darker than than the subsequent rows and lacks any sort of pop, making Meteor look rather flat and muted.

The middle row is too bright in some areas, with too many distracting reflections, washing out certain parts.

The final row is only one panel, but even here I couldn’t get the lighting right. The far left of the panel is so dark that it’s hard to make out that the woman is disgusted with her companion’s leering.

Outfit Choices

I regret picking this outfit for Shield. I didn’t want her in her Unit-M attire, as it didn’t seem like something she would wear out to the coffee shop.

The jacket was an absolute nightmare to work with, and there are numerous panels where the zipper area of the jacket is obviously super warped. I made some fixes in Photoshop, but it still looks pretty bad.

Next time, I’ll be far more careful in my choices of outfit.

Meteor’s Eyes

I wish I had have made Meteor’s eye orange in the third panel to really drive home the point that he’s a Monster.

Render Graininess

There’s a little bit of that ubiquitous DAZ 3D render graininess in the final two panels.

I should have spent longer rendering these two panels, but, at the time, I was getting frustrated with lighting in DAZ, and I needed to move on less I abandon the project altogether.

This will be another reoccurring theme: pushing forward with a good-enough-render in order to keep my sanity.

22nd Dec 2018, 1:04 AM

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