And we’re finally at some dialogue, and it’s an entire page full of it. Hurray! Action comic!
I’m mostly happy with this page. I even managed to stick to the 180-degree rule (keeping characters between panels on one side of an imaginary axis), despite not knowing what that was at the time.
Lighting is again a problem, but it’s less pronounced. The background patrons in the first panel are far too dark, making it hard to tell that they’re upset with each other. This doesn’t matter to the story, but it helps give the scene some life, so I wish I’d done a better job composing the render.
After I finished the first draft of the script for Issue #1, I quickly realized it would be a mistake to launch into it. I needed more time to practice with DAZ, and I needed to see how my script would translate into panels.
Thus issue #0.1 was born—a simple, contained, in-universe script about teamwork, mostly taking place within a confined area.
At this point I still desperately need more practice, so I have at least two more mini issues planned before I go back to working on Issue #1.
Here’s hoping I get there before my frustrations with DAZ do me in.