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Page: 88
Issue: Unit-M - Issue 1
Post Date: 26th Feb 2020, 11:40 AM

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5 4 3 2 1

Average Page Rating: 5 (3 votes)






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...(RockB)

...(RockB) ...(RockB)

Even more private than they already are? :D

I love home* how you put the panels on the lower 2/3 of the page :)

*: gah >_< corrected.

26th Feb 2020, 7:55 PM

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As the next page reveals, Simon’s saying that he needs to talk with Meteor in private. Maybe that needed to be made more explicit.

This section of the story we’re in right now went through a lot of revisions, mostly to try to reduce the number of pages to get to the action a little faster (there’s only so much time you want to spend talking in an office in your action comic).

Usually, my goal is to try to tell as much story as possible in as few pages as possible. However, with this section (and this page in particular), it just kept working out that the best place for a page break fell well short of maximizing the space on the page. Hence the unconventional design (for this comic at least).

26th Feb 2020, 9:34 PM

...(RockB)

...(RockB) ...(RockB)

>> As the next page reveals, Simon’s saying that he needs to talk with Meteor in private. Maybe that needed to be made more explicit.

Huh, I got that wrong, I thought Simon is talking to Arthur. ... Because he is looking in the same direction as in the first mini panel. And that gave me an idea: Let Simon turn his head to the left side, away from Arthur (and the reader) towards Meteor. (In case you are making a change there, I'd also suggest to have Simon's mouth a little bit open.)

The "big picture" with mini-panels on top to depict a conversation is really nice and a lot better than spaghetti-bubbles... a lot, it avoids the wall-of-text effect.

27th Feb 2020, 10:50 PM

UnitMComics

UnitMComics UnitMComics

>>Huh, I got that wrong, I thought Simon is talking to Arthur. ... Because he is looking in the same direction as in the first mini panel. And that gave me an idea: Let Simon turn his head to the left side, away from Arthur (and the reader) towards Meteor. (In case you are making a change there, I'd also suggest to have Simon's mouth a little bit open.)

Maybe if Meteor was in the same panel it would be more obvious. I may change this...

>>The "big picture" with mini-panels on top to depict a conversation is really nice and a lot better than spaghetti-bubbles... a lot, it avoids the wall-of-text effect.

It does look better and it's easier to follow. It tends to take up more space though and it's a lot more work.

28th Feb 2020, 11:38 AM

...(RockB)

...(RockB) ...(RockB)

>> Maybe if Meteor was in the same panel it would be more obvious.

That would be even better :)

I always forget (or do not realize) how much work the 3D stuff is... several days for a page, planning not included, is that about right? (After several unsuccessful attempts, followed by deleting everything, I maybe should have a bit of an idea... or not, since I got stuck very early in the playing stage...)

1st Mar 2020, 9:04 AM

UnitMComics

UnitMComics UnitMComics

>> That would be even better :)

Done. Hopefully better?

>>I always forget (or do not realize) how much work the 3D stuff is... several days for a page, planning not included, is that about right? (After several unsuccessful attempts, followed by deleting everything, I maybe should have a bit of an idea... or not, since I got stuck very early in the playing stage...)

It really depends on the page.

These office renders have been pretty straight-forward. Not too many characters, no effects to worry about.

Maybe 3-4 hours of work for this page, plus 12 hours of render time?

2nd Mar 2020, 12:01 PM

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