Author Note


UnitMComics UnitMComics said:


A different image was originally posted with this page. That page looked like hot garbage, so I replaced it with what you see now.

The issue was with the city environment I'd used. It was much lower res than I had initially thought. It looked terrible, and it was proving impossible to work with in future pages.

Corrections like this are not something I intend to get in the habit of doing, but it had to be done here.

I've attached the original page so you can see what it looked like.

Original Page


5th Aug 2019, 10:46 PM


Page: 70
Issue: Unit-M - Issue 1
Post Date: 2nd Aug 2019, 1:27 PM


5 4 3 2 1

Average Page Rating: 5 (2 votes)


...(RockB) ...(RockB)

Looks like a lovely start. :)

And I see some new characters :)

3rd Aug 2019, 6:14 AM


UnitMComics UnitMComics


This scene was frustrating to produce. Renders with so many characters are hellish to make in DAZ.

I think I’ve mentioned this before, but the program grinds to a halt once you have more than 4-5 characters in a scene. Even slight alterations can take forever to implement.

I’m not exactly happy with the final product here, I just couldn’t continue to sink anymore time into it.

3rd Aug 2019, 11:23 AM


...(RockB) ...(RockB)

2 Words: Much better!

8th Aug 2019, 7:53 PM

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